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South of the March
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Devlog #14: Sidequest Design
October 25, 2024
by
Small Gray Games
1
Progress Updates Most of the work over the last couple weeks has been dedicated to: Art for the status effects (and art in general) More fleshing out of skills Sidequest writing and feature developmen...
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Devlog #13: Tutorials & Status Effects
October 07, 2024
by
Small Gray Games
Progress Updates Most of the work over the last couple weeks has been dedicated to: Writing in-game tutorials Fleshing out equipment and skills Implementing the last of the combat status effects In ot...
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Devlog #12: New Animations & Accessibility Updates
September 17, 2024
by
Small Gray Games
1
Progress Updates Progress over the last couple of weeks has been split between the ongoing accessibility project (which seems to be about finished, at least for the first pass) and some visual upgrade...
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Devlog #11: Accessibility Design
August 27, 2024
by
Small Gray Games
1
Progress Updates There’s been a lot of momentum over the past couple of weeks! A lot has had to do with building out the remainder of the control scheme, specifically in the way it differs between p...
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Devlog #10: Redesigning Combat UI
August 14, 2024
by
Small Gray Games
2
Progress Updates As discussed in the last devlog , we're getting back up to speed a bit, but still making some solid progress. For example: Start Menu functionality and splash screen in place More set...
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Medical Delays Ending & Progressing Anew
August 02, 2024
by
Small Gray Games
Progress Updates It’s been a long time! I’m sorry to have been so quiet for a while, but it’s been a taxing few months, and while everything is now roughly okay, I’ll explain more below. As fa...
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Devlog #9: Sound of the March
April 04, 2024
by
Small Gray Games
2
Progress Updates Sorry everybody, it's been a little bit since the last update! Fortunately, it's not for lack of progress, but because there's been a lot of progress. Sound effects and the soundtrack...
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Devlog #8: Combat UI, Icons, and Accessibility
March 06, 2024
by
Small Gray Games
1
Progress Updates We've been dipping into different things all over the place the last couple of weeks, making a lot of progress in various directions. Big moves recently include: Second narrative draf...
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Devlog #7: First Draft Complete
February 19, 2024
by
Small Gray Games
1
Progress Updates A whole lot's been done since last update! Most of the recent additions have been content, so we're looking at: More items More skills More enemies More art And a bunch of UI polish B...
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Devlog #6: Dialogue Options
January 30, 2024
by
Small Gray Games
1
Progress Updates Despite my apparent failure to maintain my "weekly devlog" plan so far, the last few weeks have seen some serious progress! Big steps include: Basic shop functionality all completed Q...
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Devlog #5: Character Portrait Styles
January 02, 2024
by
Small Gray Games
The last couple of weeks have been busy, but we've still made progress! A lot of it has been behind-the-scenes work on the player menus where the bulk of your character customization, inventory manage...
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Devlog #4: First Look at Shops
December 18, 2023
by
Small Gray Games
1
These past couple weeks I've spent some time working on a very early version of the quest system, which I expect will be fairly simple (think more JRPG than CRPG, focused on short narrative slices rat...
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Devlog #3: Shop 'Til You Drop
December 05, 2023
by
Small Gray Games
Another week down! This week we're still working on more art, both in new scenes and character portraits, and I personally am working on healing the bones and ligaments in my ankle, which I damaged th...
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Devlog #2: A Few New Character Portraits
November 28, 2023
by
Small Gray Games
The big thing we've been working on this past week is character portraits. The art style and scale of the game should allow us to give every character a unique portrait, even when they have minimal di...
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Devlog #1: The Progress So Far
November 20, 2023
by
Small Gray Games
Welcome to the first devlog for South of the March ! I'm thinking about doing something a little different than I did with the devlogs on The Salt Keep . With those, I generally tried to focus on a pa...
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