Devlog #17: Post-Holiday Updates
Progress Updates
Most of the work over the last couple of weeks has been dedicated to:
- More character designs
- Let's be honest, not much else
As you can imagine, the holidays have taken up some time. We've been very busy gathering myrrh or whatever, as one does over the month of December, only to close out the season with the sudden destruction of an art-critical iPad, leaving us briefly flailing a little bit. We've got things basically moving again, though, so don't worry, things are still developing in the woods of Ulder Valley!
The basic goal right now is the same as before: getting early gameplay into a "good enough for pre-alpha" position in prep for a demo release. We're very close to that at this point, but still need to fill in some gaps.
Demo Work
There haven't been any big structural changes since last time, as most of what we've been doing is filling in content. In particular, we've been continuing to focus on sidequests. So, to that end, check out a few of our new characters, such as:
Clive, a laborer struggling with lost income during the work stoppage at Camp Blackburn...
And Benny, Clive's soft-spoken but like-minded companion...
These two will appear at various points during a multi-part sidequest (and perhaps other times). It'll be up to you which sidequests you want to explore, but they'll all offer self-contained side stories with new characters, additional details to contextualize both the main plotline and the world in general, and various types of gameplay rewards.
In Conclusion
Keep an eye out for the exact same stuff I said last time, in this order:
- A demo on here
- A Steam page for wishlisting
- A demo on the Steam page
Still going, still getting there!
South of the March
Adventure and horror in a hand-drawn fantasy RPG
Status | In development |
Author | Small Gray Games |
Genre | Role Playing, Adventure, Visual Novel |
Tags | Dark, Fantasy, Hand-drawn, Horror, Medieval, Story Rich, Text based, Turn-Based Combat |
Languages | English |
Accessibility | Color-blind friendly, Subtitles |
More posts
- Devlog #16: Demo Work & Video Preview35 days ago
- Devlog #15: Demo Plans & Additional Platforms57 days ago
- Devlog #14: Sidequest Design81 days ago
- Devlog #13: Tutorials & Status Effects99 days ago
- Devlog #12: New Animations & Accessibility UpdatesSep 17, 2024
- Devlog #11: Accessibility DesignAug 27, 2024
- Devlog #10: Redesigning Combat UIAug 14, 2024
- Medical Delays Ending & Progressing AnewAug 02, 2024
- Devlog #9: Sound of the MarchApr 04, 2024
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