South of the March
A downloadable game
South of the March is an in-development RPG featuring a hybrid of JRPG-style turn-based combat and semi-open world visual novel exploration. While it is full-featured with a self-contained narrative planned for roughly two hours of gameplay, it's also intended to act as a prototype and companion game for a larger future project.
The Story
Set in the same fantasy world as The Salt Keep, the story of South of the March presents a new narrative in which two mercenaries, Gemma and Cyrus, take on a contract for the struggling boss of a work-stopped lumber camp. The laborers are afraid, armed locals are staking their territory just across the river, and there are rumors of something unnatural deep in the woods beyond. Gemma and Cyrus have seen chaos and violence in their lives, but their time in South of the March threatens to show them the greatest dangers in Eadmore, both natural and man-made.
The Gameplay
Players control the party as they meet NPCs, explore a detailed fantasy world, and do battle with a variety of enemies. Navigation and dialogue are handled through:
- Gradually unveiled maps for overworld exploration
- A combination of hand-drawn illustration and text description
- Dialogue complete with individual portraits for all characters
While the combat and character progression systems include:
- Turn-based JRPG-style battles with a focus on strategic use of skills
- Upgradeable equipment that unlocks skills and grants bonuses
- Equipment interchangeability allowing for customizable builds
- Shops, smiths, and other merchants to buy, sell, and upgrade items
- Unique Critical Hit and Stress mechanics that add combat complexity
- A camping and cooking system for injury and stress recovery
The game is primarily designed to be played with a keyboard or gamepad, though it can be played with a mouse as well.
The Full Release
The current plan for the full version of South of the March is a free release on Itch.io and Steam, and it will be available on PC and Mac. Given that the game is also intended to function as a prototype for an upcoming project (which will be announced later on), it may receive significant updates after release.
If you want to support development, please consider:
- Following here for regular dev blog updates
- Purchasing a copy of The Salt Keep (and leaving a rating or review!)
- Following on Twitter, Bluesky, or Tumblr
- Signing up for the Small Gray Games Patreon
Updated | 1 day ago |
Status | In development |
Author | Small Gray Games |
Genre | Role Playing, Adventure, Visual Novel |
Made with | Ren'Py |
Tags | Dark, Fantasy, Hand-drawn, Horror, Medieval, Story Rich, Text based, Turn-Based Combat |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Color-blind friendly, Subtitles |
Development log
- Devlog #16: Demo Work & Video Preview1 day ago
- Devlog #15: Demo Plans & Additional Platforms23 days ago
- Devlog #14: Sidequest Design47 days ago
- Devlog #13: Tutorials & Status Effects65 days ago
- Devlog #12: New Animations & Accessibility Updates85 days ago
- Devlog #11: Accessibility DesignAug 27, 2024
- Devlog #10: Redesigning Combat UIAug 14, 2024
- Medical Delays Ending & Progressing AnewAug 02, 2024
Comments
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hi.
when will this be released
will it have blind accessibility?
There's no release date set yet, though I hope to have one fairly soon!
As far as blind accessibility goes, the current plan is yes. It's not fully implemented yet, so there are still questions, but so far so good.
sorry for asking again.
will this be blind accessible?
It's still a bit too early for me to say with any certainty. I'm hoping so, because the game engine supports self-voicing, but it's pretty heavily customized, so it's going to take some figuring out and I don't yet know how much of a problem that will be. I'll definitely update when I know for sure, though!
i would also love blind accessibility for this!.
im no developper, but check out the audiogames.net forum for possible help.
will this game be blind accessible?
I don't want to make any promises just yet, but I currently intend for it to be. I'm expecting the standard engine self-voicing will handle most of the game (with some modification), but how to handle combat is still a bit of a question mark and I don't know yet what kind of issues I might run into. I'll update you here when I have a more certain answer down the line, though.