It's still a bit too early for me to say with any certainty. I'm hoping so, because the game engine supports self-voicing, but it's pretty heavily customized, so it's going to take some figuring out and I don't yet know how much of a problem that will be. I'll definitely update when I know for sure, though!
I don't want to make any promises just yet, but I currently intend for it to be. I'm expecting the standard engine self-voicing will handle most of the game (with some modification), but how to handle combat is still a bit of a question mark and I don't know yet what kind of issues I might run into. I'll update you here when I have a more certain answer down the line, though.
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hi.
when will this be released
will it have blind accessibility?
There's no release date set yet, though I hope to have one fairly soon!
As far as blind accessibility goes, the current plan is yes. It's not fully implemented yet, so there are still questions, but so far so good.
sorry for asking again.
will this be blind accessible?
It's still a bit too early for me to say with any certainty. I'm hoping so, because the game engine supports self-voicing, but it's pretty heavily customized, so it's going to take some figuring out and I don't yet know how much of a problem that will be. I'll definitely update when I know for sure, though!
i would also love blind accessibility for this!.
im no developper, but check out the audiogames.net forum for possible help.
will this game be blind accessible?
I don't want to make any promises just yet, but I currently intend for it to be. I'm expecting the standard engine self-voicing will handle most of the game (with some modification), but how to handle combat is still a bit of a question mark and I don't know yet what kind of issues I might run into. I'll update you here when I have a more certain answer down the line, though.