It's still a bit too early for me to say with any certainty. I'm hoping so, because the game engine supports self-voicing, but it's pretty heavily customized, so it's going to take some figuring out and I don't yet know how much of a problem that will be. I'll definitely update when I know for sure, though!
I don't want to make any promises just yet, but I currently intend for it to be. I'm expecting the standard engine self-voicing will handle most of the game (with some modification), but how to handle combat is still a bit of a question mark and I don't know yet what kind of issues I might run into. I'll update you here when I have a more certain answer down the line, though.
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sorry for asking again.
will this be blind accessible?
It's still a bit too early for me to say with any certainty. I'm hoping so, because the game engine supports self-voicing, but it's pretty heavily customized, so it's going to take some figuring out and I don't yet know how much of a problem that will be. I'll definitely update when I know for sure, though!
i would also love blind accessibility for this!.
im no developper, but check out the audiogames.net forum for possible help.
will this game be blind accessible?
I don't want to make any promises just yet, but I currently intend for it to be. I'm expecting the standard engine self-voicing will handle most of the game (with some modification), but how to handle combat is still a bit of a question mark and I don't know yet what kind of issues I might run into. I'll update you here when I have a more certain answer down the line, though.